VengeanceWoW never boasted a gigantic population nor rapid release of new raid tiers. It is a group of enthusiasts and fanatics who love older, nostalgic versions of World of Warcraft. This is why we directly contribute to, and are official maintainers of, the open source CMaNGOS project. We want to see CMaNGOS continue to be built and succeed in providing a platform for those who wish to relive their own experiences. Since 2014, Vengeance of Azeroth (VoA) has served as a real-world test bed for a plethora of CMaNGOS fixes and reworks that are researched and contributed to by the development team and playerbase both. It has enabled acceleration in CMaNGOS development which no other private server project has done on the same scale before.
And we believe others should have access to this knowledge too - which is why we're the largest contributor to the TBC branch, and not for profit.
Encourage your friends to hop on board and come participate in building the dream. To make it easier for them to catch up, we have opened up i58 officially today, and intend to maintain optional toggleable 2x leveling speed from 58-70.
Mount Hyjal is scheduled to be released June 15, complete with Archimonde! And wait - there's more. Coming with it is the Netherwing and Skettis daily quest hubs, plus the end of Season 1 for pvp, PLUS the beginning of the rollout towards 2.1 items/recipes.
To get people started with their i58 characters, direct them to Mantislord's guide here:
The journey awaits.
In the last one of these we were talking about Kael'thas and Vashj and about how we want to finish 2.0.3 baseline content. Well it turns out we have managed to do that, with a one month delay. Yes we admit that some of the 2.0.3 content still needs some polish, but the major parts are all out now, and we can move forward to other things.
The current plan is advancing to 2.1 content. We all know what 2.1 means but to recap, these are the content blocks we are working on:
Battle for Mount Hyjal
BT attunement questline
Consortium Yor questline
Swift Flight Form questline
Out of all of these, we already started working on BT attunement, Battle for Mount Hyjal and Netherwing. The idea is that we will advance to patch 2.1 once at least 2 major tasks are done. For now, we haven't yet decided what releasing patch 2.1 means, but we will decide when we get there.
These are not the only things we are doing. We are also continuously improving the world with new AI for mobs which don't use their spells yet. We also work here and there on world events, as evidenced by releasing Lunar Festival on Stonetalon for the first time. We are also coming down hard on class issues, as well as some development of transports (zeppelins, elevators), and movement response improvements. Last thing to mention is Charm AI, which is essentially AI for players which are charmed by mobs / bosses.
This also does not mean that we are abandoning existing content. Yet again, after implementing the last two bosses, we are propagating new findings and tech to older T5 and T4 bosses. In general we are also trying to implement things you have seen elsewhere. So far we have been successful in making a generic AI for casters, like you have seen on Aran, Kael and Vashj. This means in the future you will stumble upon enemies, which correctly react to OOM, to being kicked, to being silenced, and they will even distance themselves when scripted.
Here comes the sad news. At least for the next month there will definitely not be any content release. The main reason is that we are taking our time to clean up the core after the last batch of scripting, so that we can incorporate everything we have reversed into existing core capabilities, as well as export it to cmangos, and in return get valuable feedback from other members of the community. We also plan on making more development videos, like you have seen in our Debuff Limit video.
To tell you where we are in the development of Hyjal, I have rewritten first 4 bosses, and now they need their timers corrected and they are done. The main part is reworking waves, so that the system is not error prone, and can be reset at will to any state through simple commands. We have learned a great deal in OHF on how to "not" make a zone wide heavy script.
Skettis development has started long before Kael and Vashj have been released, but there is still much to do. Most of the scripts are not very complex and as a result it won't take too much time of focused development to fix it.
Next on the list is Netherwing, which was in the best state to begin with. Its spawns are fully blizzlike, with many RP events scripted. The only problem are the few very heavy scripts needed, which will take some time to pummel out. These are for example Races, Reth'hedron questline, and Kill them All questline. These are the only few big bottlenecks for releasing Netherwing, and this will only require some time.
Ogri'la and BT is currently not on the table, so that we do not spread ourselves too thin.
That's all from our development this time. Should you find anyone who wishes to help TBC development, let us know. Peace.
It has been a while since I did one of these, and I think it is time to inform everyone what is going on. First of all, we managed to slay the imaginary beast of relations. We are now much more capable of using blizzard resources to script things. In the hiatus of new content ever since rest of SSC was released, we were polishing content hard. The whole last 3 months were dedicated to polishing existing and released content. We are slowly nearing the end of 2.0.3 content, even though we aren't there yet.
So, what are we doing right now? Here is the list of current WIP projects we have:
Deathblow to the Legion
Mount Hyjal instance trash
Our current plan is to finish these four WIP projects before proceeding further. In the coming weeks I will also start working on Vashj, as soon as Shade of Aran rewrite, which is currently on PTR is merged to live Stonetalon. The reason for this, is because I am trying to remove a sideeffect of our scripts, that makes for more deterministic AI behaviour. This is needed for Vashj as she is a Paladin class, part melee, part caster.
In terms of refactors, there are still some big things afoot, but I myself have been redirecting myself more towards new content.
Our current plan is to release some new content this year already, and if things go as planned, we would like to release Winter's Veil on one form or another.
In the last 3 months we also dedicated a fair bit of time towards synchronizing with the open source CMaNGOS repositories. As a result, there has been a sizeable upsurge of new people who wish to help. As usual, we will of course bring all things made by public people to our own server. Out of all those things, one particular effort stands out in terms of our servers timeline:
This is an effort to fix the Netherwing quest hubs into a releasable state. As soon as this thread is closed for the most part, we will also release Netherwing on Vengeance.
This ties into another point on our agenda. We would like to yet again reiterate our openness towards recruiting new people. Since the last update, we had two more people join us, AnonXS and Nalaric. We are looking for any C++ and SQL dev, and the recruitment post made some time ago, is still applicable. Netherwing provides a unique opportunity to learn the ropes, and advance the server timeline much faster.
The whole hub will be kept as close to vengeance as is humanly possible, in order not to deter any outside help. Of course we welcome any aspirants who want to join Vengeance developers directly, not just through open source.
I wish a nice November to everyone.
If you didn't hear the news, we did end up working out character transfers from Wargate (see https://redd.it/77idxi). We will be using the exact same method as we did for Hellfire transfers, and the same rules and restrictions apply.
VengeanceWoW and website will be taken down for maintenance Tuesday October 24th at 2AM Mountain (server) Time (-7 GMT). During the database merge, both site and server will be unavailable for an estimated period of 2-3 hours. Be sure to connect to our Discord server for socialization and news in the meantime. For more information on how to transfer your character from Wargate, see near bottom of this post.
Scheduled Vengeance website downtime / login issue
We understand that people have been having difficulty logging in sometimes; the issue is a bad session key/ db sync error. If you encounter a disconnect when trying to log in, leave your client open and wait 1 minute for key to refresh before logging in again.
November 3, there will be an extended downtime for maintenance of the host server that runs VengeanceWoW website. The world servers will still be accessible during this downtime; the website and account creation will not be. But this will fix the issue with the session key (worth it, right?).
Closing of Hellfire Transfers and database purge
Good things can't last forever; we have tens of thousands of characters who will never be claimed, who are simply holding names, or who have been abandoned. The database volume is putting pressure on our hardware, and we need to take some steps to clean it up.
We will be closing Hellfire 2 transfers and removing the unclaimed eligible characters from our database at the end of November. If you are interested in playing on Vengeance with your HF2 characters, you should take steps to [url=https://www.vengeancewow.com/f/news-announcements-f2/topic2825.html:3cdbpbjs]claim them now[/url:3cdbpbjs].
Extra HF2 characters will not be the only ones purged. We will also be purging characters who meet BOTH of the following conditions:
Have less than 3h gameplay OR have not logged in during last month
If you have bank characters or alts who meet this criteria that you wish to keep, you should log them on at your earliest convenience.
Character transfer instructions
Once the database merge is complete on Tuesday:
Go to [ADDRESS COMING SOON] (this is the landing page we've set up for receiving access key), input your Wargate credentials and copy the code. You may get it in advance, but you will not be able to redeem on Vengeance until Tuesday.
You will need to make an account on Vengeance website if you do not have one already. Once you have logged into an authenticated account via email, under your profile you will see an option to input your username and secret key that you obtained from Wargates' website.
Please ensure that you change your realmlist.wtf and CLEAR YOUR CACHE before playing on Vengeance. This will prevent a lot of issues. You will need to finish registering your account by clicking the generated email link before you can log in via client; failure to do so may get you error messages that say your account is banned.
If you don't see the email from Vengeance, make sure you check your spam folder. If you still can't find it, or you have other issues, please join Vengeance discord and reach out in #merge-support.
Character transfer specifics
1) If Wargate transfer characters had any items which are currently unobtainable on Stonetalon due to progression differences, they should receive a replacement (Tier 4 equivalent in most cases)
2) Gold for each transfer character will be capped at 3000g; characters below level 40 will not be transferred.
3) Standing for Netherwing, Sha'tari Skyguard, Ogri'la, and other factions not fully available on Stonetalon will be reset to neutral for those who have them. (Quest progression will be reset.)
4) Wargate transfer window will close at the end of December, after which unclaimed characters will be lost.
For more information or help, join VengeanceWoW discord. [url=https://discord.gg/RX44XY2:3cdbpbjs]https://discord.gg/RX44XY2[/url:3cdbpbjs]