recently we talked to our guild-masters and we asked them what they would like to ease the life on Stonetalon. Here are our responses.
1. Release schedule
Answer: Right now there was a slight delay in initial BT release due to the trash mobs. MantisLord is working on it as we speak, at worst it should take one more week to finish. Next we plan to release next 3 bosses (Essences, Mother and Council) in January. Illidan will not be included due to his complexity, since we want to take our sweet time with the archnemesis of TBC. ZA will still be worked on in parallel throughout January. No ETAs, but a lot of nice progress is being made.
2. Development focus on SWP after ZA
Answer: We do plan to work on 2.4 content, but 2.4 is a bit of a mixed bag. It has a lot of features, which are not present in our/any TBC core there is out there right now. We already implemented one such feature - Multischool spells. 2.4 contains a lot of one-off special effects that are not present anywhere else in the expansion. We will definitely work on 2.4, but the transition from ZA to SWP is not as easy as BT to ZA.
3. Dropping support for ST after SS is released
Answer: ST was, is and always will be supported as long as its open. The C++ core will be the same as Stormspire. We already have a deployment procedure for PTR, which is slightly different, but in no way increases development time. As a result Stormspire fixes will always make it to ST and vice versa.
4. Crossfaction being enabled
Answer: We still want to opt in for instant-70 rather than crossfaction. Crossfaction runs with an advertisement penalty and labeling of a truly desperate server. Instant 70 is being worked on. Expect in 1-2 weeks. Tied into point 8.
5. QOL adjustments
Answer: We will drop attunement requirements effective immediately on next deployment.
6. Primal Nether BOE change
Answer: This is originally slated for patch 2.4 and we want to stay it that way for now. Maybe on Zul'Aman release we will reevaluate on this decision.
7. Hyjal JC pattern drop chance
Answer: This is a good one. We will increase drop chances to counter the low population.
8. Continued marketing of ST
Answer: We plan to make lots of videos. In each video we will want to promote Vengeance, that being the current Stonetalon realm, the existing PTR realm for testing and the upcoming StormSpire PTE realm. Nothing will change here, we will encourage people to try us out, since we are still to date the only PVE realm. Going forward we will market ST as a raiding focused realm. This is in line with us introducing the i70 feature. The i58 feature is not going anywhere, for those who want to level.
And a small note of what you can expect soon™. On next server deployment we are deploying Fanning. The next big feature after that is a refactor of Leashing, which should get rid of some inconsistencies and also enable us to do proper leashing in some scenarios like bossfights with more ease. We are also clearing a lot of our backlog, we recently revamped Attumen, Maiden of Virtue and Illhoof, as well as Underbog boss Swamplord Musel'ek. This trend will definitely continue going forward.
Settle in! We have so much exciting news to tell you.
Killerwife has recently completed a large export to cmangos containing updates and fixes through all 2.0.3 including all T4 and T5 content. Why is this so exciting? It means that the end of the VengeanceWoW development cycle is finally in sight.
This means it's time to announce that the long-anticipated relaunch of a progressive VengeanceWoW TBC server is coming! It will be complete with all the scripting and improvements to foundational systems that have been worked on so hard over these last few years by the Vengeance team and cmangos contributing partners. The dedicated players of the Stonetalon, both past and present, also deserve a lot of thanks. They made up a significant portion of player testing and research, and we can't understate how important a part this played in development.
The coming Vengeance server - Stormspire - will truly be the work by the people and for the people. And part of this includes inviting some new friends to come play. Symmetry WoW decided this October to become a part of our project, and we welcome Patch warmly to the VengeanceWoW team!
We will be providing the announced progress through expansion experience from vanilla for the players of the Symmetry WoW realm. The relaunch will coincide with the end of Symmetry WoW's development cycle, anticipated sometime early this summer. Symmetry welcomes any players who want to enjoy vanilla progression through Naxxramus and become part of the PTE to Stormspire! To create an account and begin your journey today please visit https://symmetrywow.com/ to register.
We want to emphasize for those who may be concerned that Stonetalon's not going anywhere soon - there's work yet to be done, and Stonetalon is still our primary focus. Our team is doing preliminary tests on Black Temple boss scripting on the PTR right now, and we are aiming to have a portion of Black Temple content out live before the end of the year. Zul'Aman for Stonetalon is also in progress, and we have more polishing and after that, working on bugfixes in preparation for making the new deployment as perfect an experience as possible.
To this end, we are actively recruiting more staff. If you are a developer with experience in core or DB, or are a web dev with experience in vue and laravel, and you're interested in becoming part of the Vengeance project, please reach out to us on the Vengeance discord at https://discord.gg/RX44XY2 in the #recruitment channel.
We thank the community for supporting this endeavour, and the tireless work of everyone who have helped make this possible. Enjoy your holidays, have a happy new year, and we will see you in the new year with more information!
- The Vengeance Team
We have very recently released Ogri'la, as you very well know. Our last outstanding issue, the fel flak cannon is being worked on as we speak, which opens us up for different content. We would like to highlight our roadmap going forward, and what things we have in store in the coming few months.
To start it off, currently we are preparing a round of exports to cmangos, and its going to be on our plate for propably one more week. We have planned a release of content that is already sufficiently refined on our realm, and won't need any more attention, so for those interested, stay tuned for that.
Next, we are currently working on two fronts. You might've noticed that we released cooking and fishing dailies, out of the blue. Considering that BT, MgT and SWP had trash redone by a fine gentleman called Malcrom in cmangos, we are now able to focus on multiple things at the same time. Just before I started exports I started working on Black Temple. I have been able to review 3 bosses as of right now, High Warlord Naj'entus, Shade of Akama and Teron Gorefiend, and Qingle made some initial work on Supremus, on which my attention is needed currently. When I resume my duties after exports, I plan to jump on top of Supremus, and then the 4 bosses will be coming to a PTR near you as soon as possible in December. Our definitive goal is to release these 4 bosses on Stonetalon during December. In regards to the other bosses, it's hard to judge how much time we will spend refining these, so until these bosses are on live, we will focus on those. We don't plan to go on any Black Temple boss releasing hiatus, like we used to during T5 development. As a result, we will hopefully chain these bosses as we go, until we reach our penultimate goal of Illidan Stormrage.
The second front I was mentioning, is patch 2.3 preparations. Upon analysis of patch 2.3, it contains 4 important things:
1. Cooking Daily - already released
2. Dungeon and Heroic Dailies - already released
3. Mudsprocket and Dustwallow Marsh improvements
Going in order, points 1. and 2. are already taken care of. Point 3. is planned for short review as we go. It might not be a key feature to most people, but we do wish to provide these quests to levellers nonetheless. Some quests were already fixed up last year, and no unexpected delays will be presented by these quests. The key point here is 4. We were able to procure pre-Cataclysm data, in addition to the data we already had. As a consequence, MantisLord has already started development on Zul'Aman instance. The instance itself is not that bad off, and so far no very hard challenges have been presented. He is currently working on trash, which is very important in Zul'Aman due to the timed event. Hopefully by the end of December, we will have a clear view of the work needed to push out Zul'Aman. Due to this, we expect that the BT -> ZA will be the smallest content gap in our development history. I do not want to give any ETAs on Zul'Aman, since it is a big place, but so far the progress is quite nice.
But wait, there is more. We have laid out a small internal timeline on implementing some key features, which most of you propably know that still are missing. Whenever I will be taking a break from Black Temple, I plan to finalize my implementation of backpedaling of mobs and finally get around to implementing fanning. With all the changes to threat, combat and suppression, this should be the most noticeable change to tanking. Next, we have discovered that some mobs have negative resistances, and it has recently come to light that even TBC bosses have these vulnerabilities. That is another change that is soon™ to come. As for what we have planned for the not-so-near-future, we plan to rework targeting, which should mostly be invisible to players, if we do it right, but will greatly improve scripting ease. Next, we plan to iron out some outstanding bugs in dungeons and heroics. We were able to identify some issues in a recent review of all instances. This should close up our continual goal of going back and fixing them. The two important bosses are Black Stalker and Warbringer O'mrogg, which both have as of yet unimplemented mechanics. Lastly we plan to focus on some stale branches, which we were not able to close until now. This is composed of our 3 failings, finish of Leashing, finish of Mind Control AI for players and smooth movement for patrols. These 3 will be our main goals in terms of core development.
We are going into 2019 as strong as ever, and our goal is to bring you the most complete TBC experience, that we have been working on for 3.5 years now. Thanks to all those who helped get us here. Peace.
Time to break the usual post-content silence. What have we been up to and what’s to come?
VOA and cmangos staff have been hard at work with the database release for both our internal database and the tbc-db public TBC
repository. The fact that it is the last maintained open-source TBC database is not a statement to be taken lightly.
This release contains 2.5 years of work, since January 2016 when X-Savior did the internal VOA DB release, and I did the external DB
release in January 2017. With the database release comes over 400 commits exported to all the core repositories of cmangos. Players know
even with all these numbers, we are still not close to achieving a blizzlike experience, but we will persevere. Exports will continue,
but a bit later. We encourage everyone to contribute.
Now onto VOA and what we have been doing:
Recently, I did a full revamp of the Yor summoning questline, which has been the most broken piece of content to date in TBC. We have
been investigating, finding, and fixing regressions, and we continue working on fixing issues that have always existed. The time between
content releases ends up being a lot of small work on assortments of issues and this trend will likely continue through August.
What is next for us?
The 2.1 experience wasn't without hitches, but all in all it was the biggest content release on VOA. Hyjal was a success and it was the
least bug-ridden release for us so far, and we managed to release very close to our initial goal release date.
We are about to encounter the challenging times now, because in 2.1 blizzard made the "great purge" of TBC client data and started obfuscating a lot more than before. This already impacted Skettis and Netherwing, but we were able to recreate them to a reasonable level
of detail nonetheless. We will do what we can in Black Temple, but we will no doubt encounter some problems.
Content wise, 2.1 patch is missing 3 things:
2. Swift Flight Form questline
3. Black Temple
Ogri'la is the worst out of the trio of daily hubs and will require a lot more attention. Once the respawn of the target zones is done,
we will start a staggered release of quests as fast as possible. Unfortunately, we cannot provide a timeline on this, but we hope to
begin work on it in September.
The Ogri’la hub has a few specific mechanics, like the Simon game and the Fel Cannons that might potentially suck up a great deal of
development time. Also, there is the Bash'ir event, which needs to be done if we want to be respectable. Ogri'la being 100% done this
year is our goal, and we’ll do our best to achieve it.
Swift Flight Form questline is mostly working from Wildhammer days. The data for the quests has been lost, and we will hopefully validate
them against some old videos. As for Anzu, we were lucky enough to find wotlk-agre data, and we will have the boss with all the pre-Cata
bells and whistles. Anzu is expected to be the only serious rework required for this quest. We cannot push this questline out yet,
however, because it depends on Ogri'la spawns. Once those spawns are done, you can expect this questline to roll out shortly on live.
And then there is that main thing on the menu you all are probably interested in: Black Temple.
The last quest in the attunement questline is the only remaining quest to be scripted. This script is not trivial, but its perfection is
not critical, so that is not a major roadblock. Hopefully we will have this completed in September. After that, we will begin BT boss
development. Trash has been done by developers outside of the VOA staff to a reasonable degree, and only the AI needs to be completed for
We can't give an ETA for Black Temple, but like most of the big content releases, it will release over time. The start launch will
definitely have Naj'entus, Supremus and Akama, since they are not complicated mechanically, and I have already done some work on
Naj'entus and Supremus during downtime.
While we will be focused on Black temple, we also want to dedicate some time to busted old content. Very recently I reviewed Moroes, and
there are still a handful critical bosses that were never brought up to our standards. Also, there is a more important project on which
work doesn't start until at least next month. I am personally working on removing a huge cesspool in the spell targeting, which has been
causing us all headaches.
For those who enjoy development for cmangos, look in cmangos Spell::FillTargetMap and you will understand immediately what I am trying to
achieve. Fixing this will immensely improve scripting time, since a lot of spells use weird targeting.
So, this is the goal for the balance of 2018. We did not forget about Mind Control on players; a lot of work has been done on this front,
but some systems need to be easier to work with before its rolled out properly. If all goes well, we will be well into Black Temple by
the end of the year.
We look forward to playing with you soon.