Hi everyone! Seems not everyone got our recent newsletter, so for those of you who missed it... (also, check your spam and mark mail from us not spam.)
It has been an exciting few months in the Outlands. We wanted to make sure you were up to date on all the current news, especially if you haven’t been playing recently.
* Killerwife has finished his thesis, and a big congrats to him as well as three cheers for us, because this means development is full steam ahead.
* As of this past week, Al’ar is fast and meteor hits hard. Are you smart enough and skilled enough to survive a true pre-nerf encounter with the fire god of Tempest Keep? https://youtu.be/X6eSLTQ1s4s
* Hydross and Lurker can be found by the attuned inside Serpentshrine Cavern.
* Paypal donations have been reopened to help fund marketing initiatives and spread the word about our great community. https://www.vengeancewow.com/f/news-announcements-f2/topic2585.html
* Do you hate to level? Enjoy toggleable 2x experience to boost you through levels 5-58
See all our recent news on our site! What's on the horizon...
Wonder when the next content’s release will be? Wonder no further. Remaining T5 bosses will be released between now and the end of July.
Be sure to join PTR testing to help make them as pre-nerf perfect as possible.
What makes VengeanceWoW better than the rest? It’s you.
Do you have interest in contributing to the World of Warcraft private server community as a dev and have some knowledge of SQL and C++? Contact Killerwife and Laizerox on IRC: server: irc.rizon.net (https://qchat.rizon.net/) channels: #cmangos, #vengeancewow
Want to help make VengeanceWoW a better place, and want to know what you can do to help? Join our Discord and contact community manager Deathsworn.https://discord.gg/XszngU4
It has been a while since we did one of these, but I felt it was about time to inform everyone what is going on, where we are heading and what you can expect in the near future.
First of all, lets start with the most important one. We will be launching SSC Hydross nad Lurker very soon. If you want an ETA, for once I will provide one: 2 weeks. Right now we still need to polish some trash scripts and make sure it doesn't crash or isn't too easy. The other bosses have some tricky mechanics that need more attention than trash and first 2 bosses. For example Leotheras needs some nifty friend/foe work so that you can't help others with their demons. Last time I checked, Leotheras is yet another example of a boss never pulled off properly on any released server. But thats enough rambling about how hard it really is.
Second of all, "why does he suddenly write a post?". I finished my diploma thesis, which means I am capable of fixing more than 1 bug a week yet again. I am looking forward to working on stuff I havent had time for in the past 2 months. One such thing is the "I can see my own debuffs" prototype I have lying around but was not able to finish it due to my workload.
Third of all, what we need to do this month to be able to continue existing. There are several systems that we are tripping over due to their extensive usage and lack of research in the past years. We have recently discovered some data that might enable us to use official data more thoroughly. For that we need to take some time to refactor systems that used them incorrectly, namely friend/foe system. These discoveries were instrumental in fixing griefing, as well as Shaman Elemental totems and disappearances of portals on Netherspite, Illhoof and Black Morass, as each of these portals has one incorrectly used flag.
Another example of what we need to do is implement proper generic spellcasters. What this means is to make a creature that only starts running once it ran out of things to cast or was silenced/interrupted resulting in nothing to cast. This actually requires a few things: Generic AI refactoring, Event AI refactoring, Cooldown API - GCD for creatures and last but not least proper logic on spellcast fail. This logic ties into many instance/boss scripts that will be infinitely easier to pull off, not to mention the fact that generic outdoor combat will look much smoother.
That being said, we still plan to work on this side by side with more SSC/Eye content. We are essentially learning from all past Dungeon /T4/T5 content and considering what we need most on the next leg of the journey. After initial SSC release we will also make a round of dungeon content fixes as some instances are in dire need of cleanup. We even have some outland scripts lying around waiting until someone is able to finish them and release them. All this is in preparation for 2.1 content scripting.
Anyhow, I know I am being awfully technical in this update, but what we are doing right now is quite difficult but also very important. Hopefully this casts a glance into what we are progressing towards. Cheers.
VengeanceWoW is a PvE Burning Crusade (TBC) private server on patch 2.4.3. It features a great community, progressive Blizz-like World of Warcraft emulation and pre-nerf difficulty content. Are you prepared for the battle?