it has been a while since we made one of these. Suffice to say we have been busy. In this post I would like to update you about 3 things:
1. What we did in the last couple of months
2. Update about Stormspire
3. What we are doing right now
1. What we did
In the last couple of months we focused on bringing out some content on Stonetalon for our last raiding guild. We managed to churn out Black Temple and Zul'Aman in its full glory as well as progress to patch 2.3. We were able to rework a lot of mechanics, recently some combat calculations, stealth, pickpocket and many more. We were able to thoroughly debug a lot of bossfights, and do a minor review of critical bosses, like Al'ar who is now a bit more prenerf than he used to be. All of this amounts to some bossfights being harder without doing any tuning, since there were a lot of small fixes. The full list is in the changelog section on discord.
There has been a bit of a silence since our initial announcement and it has been for various reasons. We were not able to fulfill the initial deadline, due to the amount of work being much greater, as is usual in wow-emu. Currently we are trying to hit a deadline in December, but more on that in part 3. There is still a lot of vagueness from Lights Hope end, and this is sadly not due to our lack of trying. We have been preparing everything else in the meantime, so that once the details are ironed out, we can focus on bringing all the required data up to snuff on our end. We will keep you posted once more info coalesces.
3. What we are doing right now
Right now we are implementing some critical changes that affect the whole world. The 3 main changes are Charm AI (mind control of players) which is already in its prototype stage and Warriors now use Heroic strike instead of just meleeing. Next is a combat and leashing rework, which needs to happen in order to fix some oddities, which generally plague outdoor gameplay. Third one is a split of account permissions, which is critical for having a team without any people creating unnecessary drama. All of us are also actively tuning classic content, which has so far amounted to more than 200 tweaks. We are also actively noting down missing things and that is pushing our (and cmangos) vanilla experience to much greater detail. In case someone wants to help with vanilla content development, head to https://github.com/cmangos/tbc-db/issues where we are daily adding new missing things. We do not plan to stall stormspire by these vanilla bugs, but we do need our 3 main changes done before we can provide ANY schedule or teases. That being said, those are not the only things we will be working on. The next few months will be busy and we will be sure to provide an update once we know things for sure. We just think that with the coming of classic, we need to push ourselves to a new level, before we can be happy with our result.
PS: It's still closer than ever.
The time for teasing is over. We are thrilled to announce Light’s Vengeance: a brand new project that is comprised of Symmetry vanilla, the Vengeance team, and also the Light’s Hope vanilla staff who are interested in progressing into TBC emulation.
Together we intend to offer Progress Through Expansion (PTE) experiences from 1.12 through the dark portal for players of our vanilla realms. Our players will be able to enjoy the fruits of years of labour developing TBC on cMaNGOS - a dream made possible by players and devs who wanted the best TBC experience possible available to everybody.
We’re sure there’s lots of questions. Not everything is confirmed enough to share yet, but for now, here’s the essentials:
The TBC core will be public cMaNGOS and improvements still being made by the Vengeance devs, who are all moving into the new Light’s Vengeance team.
Light’s Vengeance is a new project. At the moment the previous plans of the respective projects who are merging have currently not changed. This means Vengeance, as Light’s Vengeance, still intends to release Stormspire PvE i58/PTE TBC in early Summer, and the Light’s Hope project still intends to shut down their Vanilla servers following the release of classic.
More details for those interested in Stormspire will be available soon.
A PvP TBC server under the Light’s Vengeance project will be made at a later date (currently tentatively end of 2019; more details to come).
Character transfers will still be made available from the Light’s Hope realms at time of shutdown to be transferred to other servers. Light’s Vengeance intends to set up a vanilla server that PvP characters interested in PTE can transfer character data to while awaiting Light’s Vengeance PvP TBC. It will not be a F R E S H server (sorry, kids).
There’s a lot of work to be done to unify our three projects under one new umbrella, but we’re working hard on setting up our new home and we’ll have it ready soon. For now, find updates at:
We hope that everyone is as excited about this as we are! Have a great weekend!
The Light’s Vengeance Team
Symmetry - Light’s Hope - Vengeance
Hopefully everyone is enjoying the new year so far, and today we have some news great news to share with you!
Here at VengeanceWoW, we are constantly working hard to deliver the best TBC experience for everyone to enjoy, by being the official CMaNGOS TBC maintainers and pushing hard on open source development. And as such, we are now taking a step forward.
As of this moment, Instant-70 feature is live and usable by everyone.
For the Instant 70 / Instant 58 guide, click here:
This is to encourage everyone to check out our development realm - Stonetalon, and you can use this opportunity to test Black Temple and perhaps even settle down. It is not too late to join, since our progression for that realm is still not over.
There is a saying, "Be the change you want to see in the world."
We highly encourage reporting any bugs you might encounter. Not only will this help smooth the experience for everyone rolling on the fresh realm in the future (Stormspire, coming summer 2019), but also by reporting bugs on VengeanceWoW, you are actually helping in a bigger way. The fixes to the bugs you help to uncover will be exported to open source for all to use. We believe that not only is this the right way, but the only way to actually improve the private server scene as a whole.
As always, anyone who wants to help with CMaNGOS development is welcome to join our Discord - https://discord.me/vengeancewow
If you have any questions regarding Instant 70 feature, open source development or anything alike, feel free to contact us by using the Discord link above.
- VengeanceWoW Team
recently we talked to our guild-masters and we asked them what they would like to ease the life on Stonetalon. Here are our responses.
1. Release schedule
Answer: Right now there was a slight delay in initial BT release due to the trash mobs. MantisLord is working on it as we speak, at worst it should take one more week to finish. Next we plan to release next 3 bosses (Essences, Mother and Council) in January. Illidan will not be included due to his complexity, since we want to take our sweet time with the archnemesis of TBC. ZA will still be worked on in parallel throughout January. No ETAs, but a lot of nice progress is being made.
2. Development focus on SWP after ZA
Answer: We do plan to work on 2.4 content, but 2.4 is a bit of a mixed bag. It has a lot of features, which are not present in our/any TBC core there is out there right now. We already implemented one such feature - Multischool spells. 2.4 contains a lot of one-off special effects that are not present anywhere else in the expansion. We will definitely work on 2.4, but the transition from ZA to SWP is not as easy as BT to ZA.
3. Dropping support for ST after SS is released
Answer: ST was, is and always will be supported as long as its open. The C++ core will be the same as Stormspire. We already have a deployment procedure for PTR, which is slightly different, but in no way increases development time. As a result Stormspire fixes will always make it to ST and vice versa.
4. Crossfaction being enabled
Answer: We still want to opt in for instant-70 rather than crossfaction. Crossfaction runs with an advertisement penalty and labeling of a truly desperate server. Instant 70 is being worked on. Expect in 1-2 weeks. Tied into point 8.
5. QOL adjustments
Answer: We will drop attunement requirements effective immediately on next deployment.
6. Primal Nether BOE change
Answer: This is originally slated for patch 2.4 and we want to stay it that way for now. Maybe on Zul'Aman release we will reevaluate on this decision.
7. Hyjal JC pattern drop chance
Answer: This is a good one. We will increase drop chances to counter the low population.
8. Continued marketing of ST
Answer: We plan to make lots of videos. In each video we will want to promote Vengeance, that being the current Stonetalon realm, the existing PTR realm for testing and the upcoming StormSpire PTE realm. Nothing will change here, we will encourage people to try us out, since we are still to date the only PVE realm. Going forward we will market ST as a raiding focused realm. This is in line with us introducing the i70 feature. The i58 feature is not going anywhere, for those who want to level.
And a small note of what you can expect soon™. On next server deployment we are deploying Fanning. The next big feature after that is a refactor of Leashing, which should get rid of some inconsistencies and also enable us to do proper leashing in some scenarios like bossfights with more ease. We are also clearing a lot of our backlog, we recently revamped Attumen, Maiden of Virtue and Illhoof, as well as Underbog boss Swamplord Musel'ek. This trend will definitely continue going forward.