Merging of Wildhammer and Stonetalon is now complete.
Side effects: Skills got reset to 1 (But you kept all your spells/recipes you had), pets ran away from their hunters and arena teams got disbanded.
We are now taking the realm down to fix the issues.
Also: 2x XP is extended!
We will keep you updated.
Our new website is finally live!
With the new face lift comes a new name, we will no longer be calling our project Vengeance of Azeroth (VoA) we will now be using "VengeanceWoW" as the project name from this day forward. Twitter handle, Reddit, and website already use this name so you will not see any significant changes.
Since we are using more modern code for this website the possibilities are limitless. We already plan on adding a searchable game database, armory, and ticket system. If you have any suggestions that you would like to see on this website please let us know, A post will be made in the future where you submit you suggestions.
More information in one place. We have two different types of posts that will be used, One being "!" posts. These posts will contain our monthly development updates, Events and any informational posts. We will also have page updates that will have critical information.
Videos! We will now be getting videos from our community and posting them to the websites video page. if you would like your videos or streams added please contact vengeance staff.
Additionally the site is mobile friendly, Front page server stats, and our Twitter Feed!
We are working hard in order to honor our T5 announcement. I am writing this to provide you with an update and a bit more specific list of things that need to be done at this point.
So far we have finished WotlkDB backports (previously named UDB), and also proceeded to backport some ClassicDB fixes, which means vanilla world is getting some love as well.
SpellMods are a working prototype now and I myself will be rolling them out in the next week or so.
We have been squaring away general JIRA issues as we go, closed a few issues completely, added some fixes for others, which will all be listed in the next changelog later this month.
Content plan until December:
Nightbane flight phase rework
SSC and The Eye trash revision - we will release the instances with trash only so that they can be playtested before adding bosses
Note: T4 cleanup is still ongoing, but most major issues apart from Nightbane have been fixed.
Exorcism of Colonel Jules
Turning point/Deathblow to the legion
Into the Soulgrinder
The Eye attunement questline - this will be revised completely, from start to finish
Shattered Halls gauntlet
Darkmoon Faire Mulgore
Vanish/Feign Death improvements
Creature target change during fear
That being said, we will continue looking at JIRA, fixing regressions, or whatever we can get our hands on. This is merely a list of mandatory items, which will not change.
Anyway, stay awesome.
As you are sure aware, at the end of the T4 release lifecycle I made an announcement about the future of our content.
For those impatient ones TL;DR is that T5 will not release at the start of December, but hopefully still this month (looking at week 3 at earliest at the moment).
Now onto what happened, why, and whats planned at the moment.
We had set many goals, that we would like to fulfill. Out of those we managed to fulfill many and also failed to do so with many.We successfully manage to deploy spell mods, plethora of class bug fixes, also a huge plethora of general fixes all over the world and so on.
Currently we are up to date with any open source cmangos database/core feature wise (1-2 things missing, but I will get to that)
This means that we managed to eliminate several years of stale TBC branch. This means we can provide up to date feedback to any creators on classic and wotlk branches. We also managed to fix up some (not all!) T4 bosses as we promised. And also we revised warlock mount event and Exorcism of Colonel Jules.
Now onto what we failed to do. We failed to revise whole attunement for T5 (although some quests got fixed through other efforts), we didnt manage to fix Into the Soulgrinder, and Seat of Socrethar quests, as already mentioned, we didnt manage to fixup mainly Moroes, Netherspite and Attumen. Also we didnt find enough time to remove one crucial hack on Magtheridon/Chess event that is absolutely vital for those two fights. And lastly, Darkmoon Faire is still pretty much WIP.
So what do we have and need to do before we can release at least one T5 boss?
Devildog4355 is already working on The Eye trash for half a month, and it will be done soon, or possibly shortly after week 2 of december.He will then move on to SSC and do the same for the whole dungeon. ( We are talking Movement, talking, gossips, abilities etc)
The eye bossfights are currently in a state so that if we fix Alar, we can immediately release void reaver and the Belf woman, which is definitely good news.
Also we still need to review attunement questline, and one of our members is working on Shattered Halls gauntlet for this very reason, since it is the biggest obstacle currently.
So why all these delays you ask? Three critical things happened:
1. I became the newly appointed tbc-db maintainer for public open source. So far I had to dedicate around 4 days towards this, and we have plans to make tbc-db public completely viable by the end of that year, for developers/small servers.
2. We had huge downtime in november due to me and laizerox investigating tick issue for 2 weeks straight. I am sure you all know
about the tick bugs we have been experiencing.
3. Prior to 2. happening, I made the decision to push for more class bugs than I shouldve. This ate all of my development time and I relied too heavily on our other team members, who in the end were not able to commit as much development time as I usually do.
4. I myself participated in a coding contest in Zagreb which meant I was preparing for it, + was away for some time.
Despite all these setbacks, I still think we went the right way. We managed to deploy a really useful XPBoost system, Warlockbugs made huge progress on refactoring Combat Calculations, and I managed to do some crucial exports for open source, which I still need to continue to do so for about a week before our public friends have all the tools they need.
So what is planned for December? I dare not plan ahead because a lot stuff currently is very complicated, since most easy things were already fixed.
1. Review the attunement questline and wait until Sneaky finishes Shattered Halls Gauntlet
2. Review The Eye Trash made by Devildog4355, and then transition to making SSC trash.
3. Rework of combat calculations and Heartbeat resist for PVP scenarios by Warlockbugs (this does affect Hydross(SSC) heavily)
4. Fix Al'ar, Void Reaver and Solarian and release them until the end of the year.
5. Continue fixing T4 bugs, namely Nightbane.
6. Continue exporting to open source at least until they are on par with March 2016 Vengeance in terms of Database and October 2016 of Core.
7. Continue improving classes so that we can provide an alternative in PVP to the other servers.
These are the main points on our agenda, hopefully we will meet our goals. Also we will likely continue our Horde XP boost before the holidays hit to prepare for hitting T5.
Also its not all doom and gloom. Our renewed public efforts seem to be attracting developers towards the mangos-tbc platform (our public counterpart in cmangos). We do currently have a new potential recruit who could speed up boss development considerably.
All in all, we made some really significant progress and will continue to do so, until we are able to. If you have any questions feel free to ask. Changelog will be postponed likely to next week, because I am currently busy IRL.