LOS/Pathfinding improvements

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Killerwife
Administrator
Posts: 22

LOS/Pathfinding improvements

Post#1 » Sun Mar 05, 2017 8:03 pm

Hello everyone,

As I am sure you all are aware, Nostalrius core was leaked recently. Laizerox has been busy looking at the differences in LOS/Pathfinding and is confident he will be able to implement these improvements very soon for both VoA and Open source once its thoroughly tested.

What is curious, is that LOS part a.k.a. VMaps contain very little differences over Nostalrius. We actually had the same changes written by a completely different programmer. That being said, we should have Transport pathfinding (ships etc) very soon™. It also includes other improvements like water/land transition improvements.

Stay tuned :)

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gibberish
Posts: 2

Re: LOS/Pathfinding improvements

Post#2 » Wed Mar 29, 2017 7:23 pm

Still waiting.
Got mauled by a druid last night because my pet decided running left for 30 seconds, then coming back to attack was a better choice...

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laizerox
Administrator
Posts: 13

Re: LOS/Pathfinding improvements

Post#3 » Wed Mar 29, 2017 9:35 pm

gibberish wrote:Still waiting.
Got mauled by a druid last night because my pet decided running left for 30 seconds, then coming back to attack was a better choice...


Its a long process, could take months until I'm done testing, refactoring and analyzing their code.

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