February/March Patch notes

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Devildog4355
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February/March Patch notes

Post#1 » Fri Mar 31, 2017 11:15 pm

Apologies for the extended delay since the last log - I've been busy with work/fixing up SSC and Killerwife is currently focused on his master’s thesis.
We expect to have SSC in some form up on the PTR soon - stay tuned for more details!

Combat and Spell System
  • Some scripted spells will now properly report "out of range" error instead of "target not found"
  • Rogues and Druids now have energy refunds on dodge/miss (previously we used Rage rules)
  • Implemented tracking of targets for some channeled spells
  • Implemented proper termination of flight paths (now a small teleport at the end)
  • Fixed an issue causing spells to be blocked
  • Implemented new logic for changing targets during channeling - old logic kept the main target during channeling instead of the channel target
  • Nerfed PvE heartbeat resist base percentage from 5% to 1%
  • Implemented partial fix to off-hand damage (this is related to damage normalization and will be further adjusted in the future)
  • Fixed non-consumable spell mod spells with secondary proc effect from not occurring properly
  • Fixed a 7-year-old issue that caused channels to end before the last tick happens - main visible occurrence was the battleground Spirit Healer not resurrecting people
  • Stacking buffs from certain types of scrolls will no longer be possible
  • Improve multi-rank support for some failing auras (allows multiple ranks of by different casters to stack on one target)
  • Drastic improvement of damage scaling effecting many spells such as and (still building on this)

Player vs. Player
  • Implemented random daily battleground quests
  • Battleground weekends now properly occur - AV is locked currently (WSG weekend occurs twice as often)
  • Added spawns for emissaries and battle standard objects during battleground weekends
  • Fixed Zangarmarsh Twin Spire Ruins world PvP
  • Fixed Nagrand Halaa world PvP - bombs now work and deal damage, roosts now properly reset
  • Method to exchange Marks of Honor earned from battlegrounds will be considered following SSC release

Items
  • Phased out remaining Ogri'la depleted items, their charged counterparts, and all sources
  • Reduced tier token drops to one for all raid bosses until a later patch
  • Removed drops until a later patch
  • Disabled and until 2.3
  • Fixed text for
  • Warrior T4 4-piece bonus, will now trigger from all abilities
  • Fixed bonus for Spellfire set -
  • now procs properly for damage over time effects
  • Priest T4 4-piece bonus, - now properly consumes buff
  • Fixed proc of

World Events
  • Fixed Midsummer Fire Festival Striking Back questline
  • Fixed vanilla Children's Week quests and added many miscellaneous fixes
  • Harvest Festival
    - Added missing and ,
    - Added Tribute objects for Gnomes, Night Elves, Orcs and Taurens
  • Darkmoon Faire
    - Completed implementation of Mulgore opening and building events
    - Implemented capability for music inside the compound
  • Implemented bells in major hubs/cities

Quests

Dungeons and Raids
  • Implemented randomized daily dungeon and daily heroic quests
  • Added hologram spawns in Shattrath City to indicate which daily is available
  • It is now possible to turn in randomized daily dungeon/heroic quests on a later date
  • Reworked all raid loot groups from T4 to T6, as well as vanilla raid boss loot
  • used in Karazhan attunement quest will now despawn properly after use
  • AI and spawn location for Fragment Guardians within Shadow Labyrinth, Arcatraz and Steamvaults has been corrected
  • Karazhan
    - Fixed an issue which occasionally caused to disappear
    - Corrected a few emotes of in the Grand Ballroom
    - Added and adjusted many movement waypoints throughout the instance
    - Fixed not dealing damage during chess encounter
    - Fixed invisibility detection for
    - Corrected data for ’s - this was causing it to persist when changing target (blue beam disappears)
    - Fixed ’s counting non-players for range check
    - Fixed gossip text for
  • Magtheridon's Lair
    - Fixed bug causing to be interrupted early
    - will now properly deal damage
    - Corrected knockback distance of Quake
    - Buffed to pre-nerf values
  • Shattered Halls
    - Implemented scaled loot from depending on number of prisoners which have been executed
  • Gruul's Lair
    - Fixed door object positions
  • Tempest Keep: The Eye
    - Fixed, tested, and released (pre-nerf), and
    - ability will now properly target the main aggro target instead of a random player
    - will now cast on and when they cast at low health
  • Arcatraz
    - can now be interrupted and is immune to taunts
    - now uses proper spell for Gift of the Doomsayer on normal - heals her about half as much
  • Shadow Labyrinth
    - Fixed visibility of some creatures which should have been hidden
    - will no longer fear itself with (for real this time)
  • Zul'Farrak
    - Added several patrol routes for mobs
    - will now use abilities
  • Maraudon
    - Improved script for The Scepter of Celebras
    - and his adds now deal nature damage
  • Blackrock Spire
    - LBRS and UBRS have been completely reworked
    - now uses the correct Shadow Bolt spell
    - will now use abilities
    - Added AI for
  • Dire Maul
    - Added Tribute run buffs: , , and
    - Fixed one instance of Warlock Dreadsteed ritual event in Dire Maul getting stuck
    - Nerfed the number of enemy spawns during Warlock Dreadsteed ritual event (timings will be re-assessed at a later date)
  • Onyxia's Lair
    - Added movement to
    - Added fire immunity to
  • Molten Core
    - Full rework of the instance (many spawns, waypoints, pooling, and linking added)
    - Added fire immunity to and
    - Removed attunement for entering the raid via the portal in BRD
    - Started on improvements for and encounters (more to be applied soon)

Miscellaneous
  • Added many missing NPC models for TBC and vanilla world
  • Complete overhaul of monster equipment for TBC and vanilla world
  • Implemented variable respawn time - World bosses now have respawn time of 2-4 days instead of static 3 days (rare mob spawn time variance coming soon as well)
  • Added many scripting engine enhancements
  • Fixed many quest objects incorrectly displaying default greeting message when no quest was available
  • Implemented new logic enabling us to limit some mobs like in Duskwood to spawn only once
  • Arena flush message is now only visible to game masters
  • Populated dwarven farms in Wetlands and Arathi Highlands
  • Removed static spawn of - instead, he has a chance to be summoned when , , and are killed in the area
  • Fixed script for
  • Reworked Access Shaft Zeon in Netherstorm - added spawns/movement for and missing objects
  • Added check for level requirement for some teleports to instances (namely Naxxramas)
  • Added small script for and
  • Fixed position and faction for
  • Imported some locale data for several languages
  • Fixed animation of many objects - Alliance Flag, Barrel of Filth, Smoke Beacon, Falling rocks, Zelana's Alchemy set, Blastenheimer 5000 Ultra Cannon, and more
  • Fixed position for
  • Buffed to pre-nerf stats as and added nature immunity
  • Daily restart has been dropped in favor of a weekly restart (occurs on Wednesdays)
  • Players now have access to ".dist", ".guid", and ".gps" commands to provide better bug reports
  • Nerfed levelling XP requirements to post-2.3 values (affects 20-58 levels)
  • Fixed wrong position of a Funggor Cavern, Zangarmarsh
  • Reworked Chapel Yard (Kirin'Var Village in Netherstorm)
  • Fixed run speed and spell school immunities of and
  • Added AI for and
  • Added movement for following creatures:
    Kalimdor
    - , ,
    Eastern Kingdoms
    - ,
    Hellfire Peninsula
    -
    Nagrand
    - , , , , , , , , , ,
    Shattrath City
    -
    Zangarmarsh
    -
    -
    -
    Blade’s Edge Mountains
    -
    -
  • Cleaned up and added several small scripts in Garadar, Nagrand
  • Sandstorms will no longer occur in any zone aside from Tanaris, Badlands, Silithus, and Ruins/Temple of Ahn'Qiraj
  • Fixed server crashes caused by gossips that teleport players (Caverns of Time, Molten Core)
  • Fixed issue with bosses having jittery movement from side to side due to invisible creatures
  • Fixed typo in script text for
  • Added AI for MANY creatures throughout Silithus zone:
    - , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,, , , ,
  • Added AI for in Azshara
  • Fixed AI for in Western Plaguelands
  • Added AI for and in Netherstorm
  • in Searing Gorge will now cast
  • Added missing aggro text for
  • Added texts for , , and
  • will now respond to emotes
  • Added AI for and
  • will now cast
  • Added emote for
  • Fixed pets of and
  • will now use the correct enrage spell
  • Added scripts for NPCs from Elemental Invasion event:
    - , , , , , ,
  • Added script for
  • , , and will now be hostile instead of neutral to players
  • base melee damage reduced
  • Buffed to pre-nerf stats
  • Buffed and to pre-nerf stats
  • Added pre-nerf spawns of in Searing Gorge

All credit goes to the Vengeance team and CMaNGOS contributors.

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